Light : science & magic : an introduction to photographic lighting /

No matter how smart your digital camera is, its lighting is hit-or-miss at best. That's still a job for your eyes and brain. Lighting is worth the effort to learn well-there is no other skill that can improve your photography so much, so quickly. This is not your typical how-to book! This is a...

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Bibliographic Details
Main Author: Hunter, Fil
Other Authors: Biver, Steven, Fuqua, Paul
Format: Book
Language:English
Published: Oxford : Focal, 2007
Edition:Third edition
Subjects:
Table of Contents:
  • Chapter 1 How to Learn Lighting 3
  • What Are "The Principles"? 4
  • Why Are the Principles Important? 4
  • How Were the Example Subjects Chosen for This Book? 5
  • Do I Need to Do These Exercises? 6
  • What Kind of Camera Do I Need? 7
  • Should I Shoot Film or Digital? 8
  • What Lighting Equipment Do I Need? 10
  • What Else Do I Need to Know to Use This Book? 11
  • What Is the "Magic" Part of This Book? 11
  • Chapter 2 Light: The Raw Material of Photography 13
  • What Is Light? 14
  • How Photographers Describe Light 17
  • Brightness 17
  • Color 18
  • Contrast 19
  • Light versus Lighting 22
  • How the Subject Affects the Lighting 24
  • Transmission 24
  • Direct and Diffuse Transmission 26
  • Absorption 27
  • Reflection 28
  • Chapter 3 The Management of Reflection and the Family of Angles 31
  • Types of Reflection 32
  • Diffuse Reflection 32
  • The Inverse Square Law 36
  • Direct Reflection 37
  • Breaking the Inverse Square Law? 38
  • The Family of Angles 39
  • Polarized Direct Reflection 41
  • Is It Polarized Reflection or Ordinary Direct Reflection? 45
  • Turning Ordinary Direct Reflection into Polarized Reflection 46
  • Applying the Theory 47
  • Chapter 4 Surface Appearances 49
  • The Photographer as Editor 50
  • Capitalizing on Diffuse Reflection 51
  • The Angle of Light 52
  • The Success and Failure of the General Rule 55
  • The Distance of Light 57
  • Doing the Impossible 59
  • Using Diffuse Reflection and Shadow to Reveal Texture 62
  • Capitalizing on Direct Reflection 65
  • Competing Surfaces 68
  • Try a Lens Polarizing Filter 70
  • Use a Still Larger Light 71
  • Use More Than One Light 72
  • Use a Gobo 73
  • Complex Surfaces 74
  • Chapter 5 Revealing Shape and Contour 79
  • Depth Clues 81
  • Perspective Distortion 81
  • Distortion as a Clue to Depth 82
  • Manipulating Distortion 83
  • Tonal Variation 84
  • The Size of the Light 85
  • Large Lights versus Small Lights 86
  • Distance from the Subject 86
  • The Direction of the Light 87
  • Light on Side 89
  • Light above the Subject 90
  • Fill Light 91
  • Adding Depth to the Background 95
  • How Much Tonal Variation Is Ideal? 97
  • Photographing Buildings: Decreasing Tonal Variation 99 Photographing Cylinders: Increasing Tonal Variation 100
  • Remember Surface Detail 101
  • The Glossy Box 102
  • Use a Dark Background 103
  • Eliminate Direct Reflection from the Box Top 104
  • Eliminate Direct Reflection from the Box Sides 105
  • Finish with Other Resources 107
  • Use Direct Reflection? 109
  • Chapter 6 Metal 111
  • Flat Metal 112
  • Bright or Dark? 113
  • Finding the Family of Angles 113
  • Lighting the Metal 116
  • Keeping the Metal Bright 117
  • What Is a "Normal" Exposure for Metal? 120
  • Keeping the Metal Dark 120
  • The Elegant Compromise 124
  • Controlling the Effective Size of the Light 126
  • Keeping the Metal Square 130
  • Metal Boxes 132
  • A Light Background 135
  • A Transparent Background 136
  • A Glossy Background 137
  • Round Metal 140
  • Camouflage 141
  • Keeping the Light off the Camera 141
  • Using a Tent 142
  • Polarizing Filters 144
  • Black Magic 145
  • Dulling Spray 145
  • Where Else Do These Techniques Apply? 146
  • Chapter 7 The Case of the Disappearing Glass 149
  • The Problems 150
  • The Solutions 150
  • Two Attractive Opposites 152
  • Bright-Field Lighting 152
  • Dark-Field Lighting 156
  • The Best of Both Worlds 160
  • Some Finishing Touches 162
  • Defining the Surface of Glassware 162
  • Illuminating the Background 166
  • Minimizing the Horizon 166
  • Stopping Flare 168
  • Eliminating Extraneous Reflections 170
  • Complications from Nonglass Subjects 171
  • Liquids in Glass 172
  • Secondary Opaque Subjects 176
  • Recognizing the Principal Subject 179
  • Chapter 8 An Arsenal of Lights 181
  • The Single-Light Setup 182
  • The Basic Setup 182
  • Light Size 183
  • Skin Texture 185
  • Where to Put the Main Light 185
  • Left Side? Right Side? 191
  • Broad Lighting or Short Lighting 192
  • Eyeglasses 194
  • Additional Lights 195
  • Fill Lights 197
  • Background Lights 203
  • Hair Lights 205
  • Kickers 207
  • Rim Lights 209
  • Mood and Key 210
  • Low-Key Lighting 211
  • High-Key Lighting 212
  • Staying in Key 215
  • Dark Skin 215
  • Available-Light Portraiture 216
  • A Window as a Main Light 217
  • The Sun as a Hair Light 219
  • Combining Studio and Environmental Light 220
  • Keeping the Light Appropriate 223
  • Setting Rules? 223
  • Chapter 9 The Extremes 227
  • The Characteristic Curve 228
  • The Perfect "Curve" 228
  • A Bad Camera 230
  • Overexposure 232
  • Underexposure 234
  • A Real CCD 235
  • Using Every Resource 238
  • White-on-White 238
  • Exposing White-on-White Scenes 241
  • Lighting White-on-White Scenes 243
  • Subject and Background 243
  • Using an Opaque White Background 245
  • Using a Translucent White Background 250
  • Using a Mirror Background 253
  • In Any Case, Keep the Background Small 254
  • Black-on-Black 254
  • Exposing Black-on-Black Scenes 255
  • Lighting Black-on-Black Scenes 255
  • Subject and Background 257
  • Using an Opaque Black Background 257
  • Using a Glossy Black Surface 260
  • Keep the Subject away from the Background 261
  • The Histogram 263
  • Preventing Problems 266
  • Overmanipulation 266
  • Curves 268
  • New Principles? 269
  • Chapter 10 Traveling Light 273
  • Choosing the Right Strobe 273
  • Getting the Exposure Right 274
  • Letting the Strobe Determine the Exposure 275
  • Using a Flash Meter 275
  • Calculating the Exposure 276
  • Calculating the Guide Number 276
  • Using the Guide Number 276
  • Getting More Light 278
  • Focused Flash 279
  • Multiple Strobes 279
  • Multiple Flash 280
  • Improving the Quality of Light 282
  • Bounce Flash 282
  • Feathering the Light 285
  • Lights of Different Colors 287
  • Why Is the Color of the Light Important? 288
  • Nonstandard Light Sources 289
  • Do the Colors Mix? 292
  • The Remedies 295
  • Lights of Different Duration 297
  • Is Studio Lighting Possible on Location? 299