War games /

"War Games surveys the contemporary terrain of simulated war experience and locates this experience within the broader history of war and media. Organized around three modes of war representation--live, screen-based, and interactive--this book provides an overview of the nature, function, and a...

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Bibliographic Details
Main Author: Eagle, Jonna, 1968- (Author)
Format: Book
Language:English
Published: New Brunswick, New Jersey : Rutgers University Press, [2020]
Series:Quick takes
Subjects:
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100 1 |a Eagle, Jonna,  |d 1968-  |e author 
245 1 0 |a War games /  |c Jonna Eagle 
264 1 |a New Brunswick, New Jersey :  |b Rutgers University Press,  |c [2020] 
300 |a viii, 184 pages ;  |c 18 cm 
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500 |a This WorldCat-derived record is shareable under Open Data Commons ODC-BY, with attribution to OCLC  |5 CTY 
504 |a Includes bibliographical references and index 
505 0 |a Live -- On screen -- Interactive 
520 |a "War Games surveys the contemporary terrain of simulated war experience and locates this experience within the broader history of war and media. Organized around three modes of war representation--live, screen-based, and interactive--this book provides an overview of the nature, function, and appeal of war games. The first chapter on live war games discusses activities such as chess, football, and battle re-enactments. The second chapter looks at the simulated, intense gaze via movies such as Saving Private Ryan, The Hurt Locker, and American Sniper. The final chapter considers the role of video games and other interactive technologies, such as Doom, Counter-Strike, Call of Duty, and other simulated war experiences via helmet cams and drone warfare. In approaching these conceptual categories, Jonna Eagle highlights key tensions in the relationship of media and war and allows for an emphasis on both the historical evolution of the simulated war experience and the continuity of issues and impulses across this evolution"--  |c Provided by publisher 
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