Showing 1 - 20 results of 809 for search '"Time-keeping systems in games', query time: 5.97s Refine Results
  1. 1
    by Creighton, Ryan Henson
    Published 2010
    Table of Contents: ... the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time...

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    Book
  2. 2
    Published 2013
    Table of Contents: ...Introduction: Brain Games: It's About Time...

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    Book
  3. 3
    Published 2013
    Table of Contents: ...Introduction: Brain Games: It's About Time...

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    Unknown
  4. 4
    Published 2017
    Subjects: ...Decision making Computer games...

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    Book
  5. 5
    Subjects: ...Time Perception physiology...

    Book
  6. 6
    by Halladay, Kyle
    Published 2019
    Table of Contents: ...1. Hello, Game Graphics -- 2. Your First Shaders -- 3. Using Textures -- 4. Translucency and Depth...

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    Book
  7. 7
    by Finnegan, Thomas
    Published 2013
    Table of Contents: ...Chapter 3: The Backbone of Any Game - Meshes, Materials, and AnimationsSetting up; Time for action...

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    Book
  8. 8
    by Finnegan, Thomas
    Published 2013
    Table of Contents: ... game -- Time for action - creating Tic-tac-toe -- What just happened? -- Finishing the game -- Time...

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    Book
  9. 9
    by Doran, John P., 1988 or 1989-
    Published 2014
    Table of Contents: ...; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding...

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    Book
  10. 10
    Table of Contents: ... -- Solution -- Discussion -- 1.2 Working with Game Objects -- Problem -- Solution -- Discussion -- 1.3 Working...

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    Book
  11. 11
    Published 2006
    Table of Contents: ...Attempt to Increase Game Attendance...

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    Unknown
  12. 12
    by Finnegan, Thomas
    Published 2013
    Table of Contents: ...Chapter 3: The Backbone of Any Game -- Meshes, Materials, and AnimationsSetting up; Time for action...

    This item is not available through BorrowDirect. Please contact your institution’s interlibrary loan office for further assistance.
    Book
  13. 13
    by Creighton, Ryan Henson
    Published 2011
    Table of Contents: ...Keeping yourself in the dark Time for action - Adding a light; Time for action - Moving...

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    Book
  14. 14
    by Creighton, Ryan Henson
    Published 2010
    Table of Contents: ... the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time...

    This item is not available through BorrowDirect. Please contact your institution’s interlibrary loan office for further assistance.
    Book
  15. 15
    by Makzan (Mak Seng Hin), Makzan
    Published 2010
    Table of Contents: ... for business -- Using virtual world for education -- Using virtual world for game -- Background -- Benefit...

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    Book
  16. 16
    Table of Contents: ... Game Data; Keeping Your Node Tree Pruned; Summary; Part II: Swift and Scene Kit; Chapter 10: Creating...

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    Electronic Book
  17. 17
    Published 2020
    Table of Contents: ... -- Targeting Experiences -- Real-time Measurement and Analysis of Audience Response -- Out of the Box...

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    Electronic Book
  18. 18
    Published 2004
    Table of Contents: ...The Clock: Keeping Your Finger on the Pulse of the Game /...

    Book
  19. 19
    by Ferro, Lauren S.
    Published 2016
    Table of Contents: ... on the same page -- Play time! -- Methods of playtesting - game time! -- Observing how testers are playing...

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    Book
  20. 20
    Published 2020
    Table of Contents: ... Zero, Associated Dynamical Systems -- B. Ryals, Stability of Discrete-Time Coupled Oscillators via...

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    Book