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1by Creighton, Ryan HensonTable of Contents: “... the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time...”
Published 2010
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2Published 2013Table of Contents: “...Introduction: Brain Games: It's About Time...”
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3Published 2013Table of Contents: “...Introduction: Brain Games: It's About Time...”
This item is not available through BorrowDirect. Please contact your institution’s interlibrary loan office for further assistance.Unknown -
4Published 2017Subjects: “...Decision making Computer games...”
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5by Shaw, G. L (Gordon Lionel), 1932-2005Subjects: “...Time Perception physiology...”
Published 2004
Book -
6by Halladay, KyleTable of Contents: “...1. Hello, Game Graphics -- 2. Your First Shaders -- 3. Using Textures -- 4. Translucency and Depth...”
Published 2019
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7Unity Android game development by example : beginner's guide : learn how to create exciting games...by Finnegan, ThomasTable of Contents: “...Chapter 3: The Backbone of Any Game - Meshes, Materials, and AnimationsSetting up; Time for action...”
Published 2013
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8by Finnegan, ThomasTable of Contents: “... game -- Time for action - creating Tic-tac-toe -- What just happened? -- Finishing the game -- Time...”
Published 2013
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9by Doran, John P., 1988 or 1989-Table of Contents: “...; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding...”
Published 2014
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10Table of Contents: “... -- Solution -- Discussion -- 1.2 Working with Game Objects -- Problem -- Solution -- Discussion -- 1.3 Working...”
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11Published 2006Table of Contents: “...Attempt to Increase Game Attendance...”
This item is not available through BorrowDirect. Please contact your institution’s interlibrary loan office for further assistance.Unknown -
12by Finnegan, ThomasTable of Contents: “...Chapter 3: The Backbone of Any Game -- Meshes, Materials, and AnimationsSetting up; Time for action...”
Published 2013
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13by Creighton, Ryan HensonTable of Contents: “...Keeping yourself in the dark Time for action - Adding a light; Time for action - Moving...”
Published 2011
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14by Creighton, Ryan HensonTable of Contents: “... the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time...”
Published 2010
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15by Makzan (Mak Seng Hin), MakzanTable of Contents: “... for business -- Using virtual world for education -- Using virtual world for game -- Background -- Benefit...”
Published 2010
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16Table of Contents: “... Game Data; Keeping Your Node Tree Pruned; Summary; Part II: Swift and Scene Kit; Chapter 10: Creating...”
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17Published 2020Table of Contents: “... -- Targeting Experiences -- Real-time Measurement and Analysis of Audience Response -- Out of the Box...”
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19by Ferro, Lauren S.Table of Contents: “... on the same page -- Play time! -- Methods of playtesting - game time! -- Observing how testers are playing...”
Published 2016
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20Published 2020Table of Contents: “... Zero, Associated Dynamical Systems -- B. Ryals, Stability of Discrete-Time Coupled Oscillators via...”
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