Physics for game programmers /
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior...
Main Author: | |
---|---|
Format: | Book |
Language: | English |
Published: |
Berkeley, CA : New York, NY :
Apress ; Distributed by Springer,
©2005
Berkeley, CA : New York, NY : c2005 |
Series: | Books for professionals by professionals
|
Subjects: |
Internet
This item is not available through BorrowDirect. Please contact your institution’s interlibrary loan office for further assistance.Stanford University
Call Number: |
ISIL:US-CST |
---|