Transforming society and organizations through gamification : from the sustainable development goals to inclusive workplaces /

Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, look...

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Bibliographic Details
Other Authors: Harviainen, J. Tuomas (Editor), Spanellis, Agnessa (Editor)
Format: Book
Language:English
Published: Basingstoke : Palgrave Macmillan, [2021]
Subjects:

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Duke University

Holdings details from Duke University
Call Number: HD30.255 .T73 2021