Emerging technologies for the classroom : a learning sciences perspective /
This book provides contemporary examples of the ways in which educators can use digital technologies to create effective learning environments that support improved learning and instruction. Guided by multiple conceptual and methodological traditions evolving primarily from the learning sciences and...
Other Authors: | , , |
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Format: | Book |
Language: | English |
Published: |
New York ; London :
Springer,
©2013
New York ; London : ©2013 |
Series: | Explorations in the learning sciences, instructional systems and performance technologies
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Subjects: |
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245 | 0 | 0 | |a Emerging technologies for the classroom : |b a learning sciences perspective / |c Chrystalla Mouza, Nancy Lavigne, editors |
260 | |a New York ; |a London : |b Springer, |c ©2013 | ||
264 | 1 | |a New York ; |a London : |b Springer, |c ©2013 | |
300 | |a 1 online resource (xvii, 303 p.) : |b ill. (some col.) | ||
300 | |a 1 online resource (xvii, 303 pages) : |b illustrations (some color) | ||
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490 | 1 | |a Explorations in the learning sciences, instructional systems and performance technologies | |
500 | |a Description based on print version record | ||
504 | |a Includes bibliographical references and index | ||
505 | 0 | |a Introduction to emerging technologies for the classroom: a learning sciences perspective / Chrystalla Mouza and Nancy C. Lavigne -- pt. I. Technologies that support learning to understand and create. Curricular activity systems supporting the use of dynamic representations to foster students' deep understanding of mathematics / Phil Vahey, Jennifer Knudsen, Kenneth Rafanan, and Teresa Lara-Meloy ; Dynabooks: supporting teachers to engage all learners in key literacies / Jeremy Roschelle, Susan Courey, Charles Patton, and Elizabeth Murray ; Teaching engineering design with digital fabrication: imagining, creating, and refining ideas / Jennifer L. Chiu, Glen Bull, Robert Q. Berry III, and William R. Kjellstrom ; Professional development programs for teaching with visualization / Libby Gerard, Ou Lydia Liu, Stephanie Corliss, Keisha Varma, Michele Spitulnik, and Marcia C. Linn -- pt. II. Technologies that support learning by collaboration. Networked technologies for fostering novel forms of student interaction in high school mathematics classrooms / Tobin White ; Supporting collaborative knowledge construction with Web 2.0 technologies / James D. Slotta and Hedieh Najafi ; Networked technologies to foster students' collaboration and reflection / Eleni A. Kyza ; Like, comment, share: collaboration and civic engagement within social network sites / Christine Greenhow and Jiahang Li -- pt. III. Technologies that support anytime, anyplace learning. The role of one-to-one computing in the education of at-risk high-school students / Chrystalla Mouza and Albert Cavalier ; Virtual middle school courses to support anytime, anyplace learning / Cathy Cavanaugh and Feng Liu ; The potential of mobile technologies to connect teaching and learning inside and outside of the classroom / Mark van't Hooft ; Mobile media learning: ubiquitous computing environments for the mobile generation / Kurt D. Squire -- pt. IV. Technologies that support learning by gaming. Design principles for creating educational virtual worlds / Brian C. Nelson, Diane Jass Ketelhut, Younsu Kim, Cecile Foshee, and Kent Slack ; Narrative-centered learning environments: a story-centric approach to educational games / James C. Lester, Jonathan P. Rowe, and Bradford W. Mott ; Creative play in virtual worlds: avatar designs, language play, and cheats / Deborah A. Fields and Yasmin B. Kafai ; Imagining, creating, playing, sharing, reflecting: how online community supports young people as designers of interactive media / Karen Brennan and Mitchel Resnick ; Designing and integrating emerging technologies for learning, collaboration, reflection, and creativity / Nancy C. Lavigne and Chrystalla Mouza | |
505 | 0 | 0 | |9 ^ |r Kurt D. Squire -- |g pt. IV |t Technologies that support learning by gaming. |t Design principles for creating educational virtual worlds / |r Brian C. Nelson, Diane Jass Ketelhut, Younsu Kim, Cecile Foshee, and Kent Slack ; |t Narrative-centered learning environments: a story-centric approach to educational games / |r James C. Lester, Jonathan P. Rowe, and Bradford W. Mott ; |t Creative play in virtual worlds: avatar designs, language play, and cheats / |r Deborah A. Fields and Yasmin B. Kafai ; |t Imagining, creating, playing, sharing, reflecting: how online community supports young people as designers of interactive media / |r Karen Brennan and Mitchel Resnick ; |t Designing and integrating emerging technologies for learning, collaboration, reflection, and creativity / |r Nancy C. Lavigne and Chrystalla Mouza. |
505 | 0 | 0 | |9 ^ |t Networked technologies for fostering novel forms of student interaction in high school mathematics classrooms / |r Tobin White ; |t Supporting collaborative knowledge construction with Web 2.0 technologies / |r James D. Slotta and Hedieh Najafi ; |t Networked technologies to foster students' collaboration and reflection / |r Eleni A. Kyza ; |t Like, comment, share: collaboration and civic engagement within social network sites / |r Christine Greenhow and Jiahang Li -- |g pt. III |t Technologies that support anytime, anyplace learning. |t The role of one-to-one computing in the education of at-risk high-school students / |r Chrystalla Mouza and Albert Cavalier ; |t Virtual middle school courses to support anytime, anyplace learning / |r Cathy Cavanaugh and Feng Liu ; |t The potential of mobile technologies to connect teaching and learning inside and outside of the classroom / |r Mark van't Hooft ; |t Mobile media learning: ubiquitous computing environments for the mobile generation / |
505 | 0 | 0 | |g Part 1 |t Technologies that Support Learning to Understand and Create -- |t Curricular Activity Systems Supporting the Use of Dynamic Representations to Foster Students' Deep Understanding of Mathematics / |r Phil Vahey, Jennifer Knudsen, Kenneth Rafanan and Teresa Lara-Meloy -- |t Dynabooks: Supporting Teachers to Engage All Learners in Key Literacies / |r Jeremy Roschelle, Susan Courey, Charles Patton and Elizabeth Murray -- |t Teaching Engineering Design with Digital Fabrication: Imagining, Creating, and Refining Ideas / |r Jennifer L. Chiu, Glen Bull, Robert Q. Berry III and William R. Kjellstrom -- |t Professional Development Programs for Teaching with Visualizations / |r Libby Gerard, Ou Lydia Liu, Stephanie Corliss, Keisha Varma and Michele Spitulnik, et al. -- |t Introduction to Emerging Technologies for the Classroom: A Learning Sciences Perspective / |r Chrystalla Mouza and Nancy C. Lavigne. |
505 | 0 | 0 | |t Introduction to emerging technologies for the classroom: a learning sciences perspective / |r Chrystalla Mouza and Nancy C. Lavigne -- |g pt. I |t Technologies that support learning to understand and create. |t Curricular activity systems supporting the use of dynamic representations to foster students' deep understanding of mathematics / |r Phil Vahey, Jennifer Knudsen, Kenneth Rafanan, and Teresa Lara-Meloy ; |t Dynabooks: supporting teachers to engage all learners in key literacies / |r Jeremy Roschelle, Susan Courey, Charles Patton, and Elizabeth Murray ; |t Teaching engineering design with digital fabrication: imagining, creating, and refining ideas / |r Jennifer L. Chiu, Glen Bull, Robert Q. Berry III, and William R. Kjellstrom ; |t Professional development programs for teaching with visualization / |r Libby Gerard, Ou Lydia Liu, Stephanie Corliss, Keisha Varma, Michele Spitulnik, and Marcia C. Linn -- |g pt. II. |t Technologies that support learning by collaboration. |
505 | 8 | 0 | |g Part 2 |t Technologies that Support Learning by Collaboration -- |t Networked Technologies for Fostering Novel Forms of Student Interaction in High School Mathematics Classrooms / |r Tobin White -- |t Supporting Collaborative Knowledge Construction with Web 2.0 Technologies / |r James D. Slotta and Hedieh Najafi -- |t Networked Technologies to Foster Students' Collaboration and Reflection / |r Eleni A. Kyza -- |t Like, Comment, Share: Collaboration and Civic Engagement Within Social Network Sites / |r Christine Greenhow and Jiahang Li. |
505 | 8 | 0 | |g Part 3 |t Technologies that Support Anytime, Anyplace Learning -- |t The Role of One-to-One Computing in the Education of at-Risk High-School Students / |r Chrystalla Mouza and Albert Cavalier -- |t Virtual Middle School Courses to Support Anytime, Anyplace Learning / |r Cathy Cavanaugh and Feng Liu -- |t The Potential of Mobile Technologies to Connect Teaching and Learning Inside and Outside of the Classroom / |r Mark van't Hooft -- |t Mobile Media Learning: Ubiquitous Computing Environments for the Mobile Generation / |r Kurt D. Squire. |
505 | 8 | 0 | |g Part 4 |t Technologies that Support Learning by Gaming -- |t Design Principles for Creating Educational Virtual Worlds / |r Brian C. Nelson, Diane Jass Ketelhut, Younsu Kim, Cecile Foshee and Kent Slack -- |t Narrative-Centered Learning Environments: A Story-Centric Approach to Educational Games / |r James C. Lester, Jonathan P. Rowe and Bradford W. Mott -- |t Creative Play in Virtual Worlds: Avatar Designs, Language Play, and Cheats / |r Deborah A. Fields and Yasmin B. Kafai -- |t Imagining, Creating, Playing, Sharing, Reflecting: How Online Community Supports Young People as Designers of Interactive Media / |r Karen Brennan and Mitchel Resnick -- |t Epilogue: Designing and Integrating Emerging Technologies for Learning, Collaboration, Reflection, and Creativity / |r Nancy C. Lavigne and Chrystalla Mouza.s. |
506 | |a License restrictions may limit access | ||
520 | |a This book provides contemporary examples of the ways in which educators can use digital technologies to create effective learning environments that support improved learning and instruction. Guided by multiple conceptual and methodological traditions evolving primarily from the learning sciences and instructional technology communities, the book offers readers a myriad of technologic innovations and supplies concrete solutions to anyone looking to foster deep understanding, collaboration, creativity, invention, and reflection in both formal and informal learning settings. Emerging mobile and networked technologies specifically designed to extend student learning and foster student engagement beyond the confines of the classroom are provided along with tangible guidelines for their implementation and incorporation. This book will prove an invaluable resource to researchers, teacher educators and anyone actively seeking to support student-directed learning through a focused engagement with new media literacies | ||
588 | |a Description based on print version record | ||
588 | 0 | |a Print version record | |
596 | |a 22 | ||
650 | 0 | |a Educational technology | |
650 | 7 | |a Droit |2 eclas | |
650 | 7 | |a EDUCATION |x Computers & Technology |2 bisacsh | |
650 | 7 | |a Educational technology |2 fast | |
650 | 7 | |a Sciences humaines |2 eclas | |
650 | 7 | |a Sciences sociales |2 eclas | |
700 | 1 | |a Lavigne, Nancy C | |
700 | 1 | |a Lavigne, Nancy C., |e editor | |
700 | 1 | |a Mouza, Chrystalla | |
700 | 1 | |a Mouza, Chrystalla, |e editor | |
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776 | 0 | 8 | |i Print version: |t Emerging technologies for the classroom |d New York ; London : Springer, 2012 |z 9781461446958 |w (OCoLC)815367607 |
776 | 0 | 8 | |i Print version: |t Emerging technologies for the classroom |d New York ; London : Springer, ©2013 |z 9781461446958 |z 1461446953 |w (DLC) 2012948776 |w (OCoLC)ocn828718292 |
776 | 0 | 8 | |i Print version: |z 9781461446958 |w (OCoLC)828718292 |
830 | 0 | |a Explorations in the learning sciences, instructional systems and performance technologies | |
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